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Goodness,
some of you actually missed my image gallery. I'm touched. You deserve
an explanation. The reason I took down such a fine collection of dragon
and gryphon images has to do with copyrighting. (You can click the 'back'
button on your browser at any time, you know.) Those artists work quite
hard to produce their art. Hell, I can vouch how hard it is to produce
ameteur art! Anyway, that art is the property of the artists. When it
made its way to the web, it is still property of the artists. Copyright,
get it? Here's the sneaky part: it's easy enough to right click and save
the image without saving the credit, too. Easy, too, to forget that credit
completely. That's not fair. What's that? Life isn't fair? That
doesn't mean I have to contribute to making it worse. I know how frustrating
it is for someone else take the credit for all of my hard work. So. I
intend to add my chewing gum and duct tape to the preservation of the
copyright on the web, for what it's worth.
Now I've got this lovely page without anything in it! Can't have that. Look, I'm working on a sculpture right now and I should finish it by the end of this summer. I'll stick up work-in-progress pics and sculpting hints to fill the void. If I'm really good, I'll put a nice treat up when it's done. See, I'm doing summer web work for this company called Kaidan, Inc. (japanese for 'staircase' or 'scary ghost stories'). What a neat company --- they make these rigs that enable any ol' joe-with-a-camera to take full 360 ° panoramas and rotatable object shots. If I finish the sculpture in time and I ask real nice, perhaps I can scan in a great object movie of the finished product! You'll need QuickTime to see it, QuickTimeVR to be precise. We'll see how things go.
AKA That Damned Sculpture That Should Be Thrown against a Wall
I knew I wanted to sculpt this summer cuz I haven't done so in such a long time. The clay content in my blood was dangerously low. I wasn't quite sure what I wanted to do, but I knew it should be a dragon. Once upon a room-cleaning morning, I came across the picture on the left. This is the inspiration behind my sculpture. I drew this perhaps three years ago at work. The legs in the front are positioned wrong (I was younger, then), but I liked the way it looked. Self, this is your dragon, I said. It should look like a cat, lean and fit. It should look as if it paused while walking, as if it heard an odd noise or saw something interesting. It should also have wings --- which I sure as hell wasn't going to make completely out of clay. Happily, I've had two scarves bought expressedly for the purpose of becoming dragon wings. The horns and claws should be golden, and I have some fine gold paint that should do the trick. If it doesn't, I shall resort on my favorite solution: nail polish. Don't laugh; I'm sure I could surprise you with how useful certain colors are.
Above are my references for this sculpture. I would have prefered to have pictures showing the muscles of a cat, a human, a horse and a bird, but these were what I had on hand. I wanted my dragon to look cat-like, so I based the skeleton on a cat's. I tried making the wings look like a bird's (with staggered fingers instead of a hand), but that looked stupid. I used the proportions of a bird wing and the shape of a bat wing. This sculpture could never fly, but that doesn't mean I can't make it look like it could have.
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Once I like the posture of the armature (and, trust me, that's a challange in itself), the clay process begins! What a pain in the tail. I start with the legs so the sculpture can support itself. If I started on the body, the wire legs wouldn't be able to keep it standing. In the beginning I just work on approximate volume. I know I want the leg wide at the top and thinner at the bottom with a little glob on the bottom for a paw. I know I want flight muscles near the front and bottom, so I add more clay there. As I add clay, the armature complains and warps, so I periodically muscle it back to where it should be. It doesn't always work. I left the tail and the head for last cuz I didn't want them to be drooping, too. Besides, I had my creative hands full with the body. Please understand that there were very few nights when I did not want to throw the blasted thing against a wall and start over! The posture looked artificial, it was too long (don't ask about the 1-inch spine-removal operation I did), the tail was too long, the tail was too short, the arms were too small, the legs were too long --- constant problems! I didn't even mention the wings! What the heck could I do about the wings?
Right now the sculpture looks pretty much like those rough pictures except I've done the tail and head. I also curled the tail around (read: to make it fit in the oven better), lowered the head, and arched the body. I slimmed it down a bit cuz it was just too buff and bulky. Its muscles are more defined, too. Here's a little secret: I'm pulling most of the muscles out of my a--- err, tail. I don't know where the muscles should go. I make it up as I go along. If a blot of clay looks like a nice muscle, a muscle it becomes. When I'm happy with those, I'll add a few tendons at the leg joints and the neck and shoulders. As I do this, I'm adding my 'trademark' extra-smooth-clay look, which is much easier to do when the clay is juicy and heated. I've debated whether I should add faint scale texture to the back, upper legs, shoulders, and neck. I have decided against it. I have less than 20 days to complete this bugger; scales will only complicate things. (Besides, once I've gone and smoothed the whole body, the last thing I want to do is muck that up!) Pity. I pride myself in the detail I can add to my work, whether I'm using colored pencils, ink, or clay. I might add ventral plates, though. A proper dragon has belly plates, even if it doesn't have scales. Heh. I've been toying with the idea of dusting the baked sculpture with silver spray paint. Then again, the spare white does kind of accent the muscles. Hmm. Decisions, decisions. Oh yes. Recall that crack about bench pressing this thing? I've used 8 lbs. of clay so far and will probably use another pound more. Guess who's laughing, now. Jeepers. Should have used more 14 gauge wire.
AKA That Damned Sculpture That Was Thrown Against A Wall And Then Redone Yep, you read that right. The sculpture in those pics no longer exists as a whole. Lemme set the stage. I had just seen Runaway Bride with my parents and my Grandmother. Now, cute-overload aside, that's a pretty decent movie. (Realize how difficult it is to get me to say I liked a movie.) Julia Roberts has a nice smile and Richard Gere has a pretty face and a cool cat. The soundtrack was pleasant, mixing background sounds (which made the movie) and songs. I have no experience with proper cinematography, but certain shots were put together well. I liked the psych gags. Anyway, I had just seen this happy, cute movie. I was tired from work, but I figured I'd get in some more sculpting time before I went to bed. Huh. After tusseling with the bugger for an hour, I realized this was not one of my better nights. In a fit of pure rage I understood that it was too large and unwieldy. (I should know, I wielded it briefly.) After this revelation came the realization that I would have to disassemble the work and recover the clay and wire. I daresay that I enjoyed myself immensely.
Hey, I'm baking this thing tonight! This is my last week of work, and I am eager to finish this sculpture before then. I'm pretty much satisfied with the general body. I've been working like crazy ('like a bird' for those who have birds and are thus in the know about their relative sanity) to get the finishing details, well, finished. I've decided to stylized the claws cuz I hate how, when I try to add realistic claws, they end up looking bulky and cartoonish. I've also decided not to add a tail fan, which is something I just can't resist adding. Check the temperature in hell, children, I'm doing something different! Same thing with those ventral plates I do so adore. (Truth be told, I like them so much because I can use them to show twisting and perspective.) I spend most of my time smoothing the bugger out to a shine and making sure no wires show through the 'skin.' If not that, then I'm working the beastly problem that is the head. I've got this real problem with repeating myself in art (read: Jillian has a problem with symmetry), especially in sculpture. I sculpt half the face, adding horns and muscles in a way that pleases me. I then sculpt the other half in a way that also pleases me. Invariably, the halves are unmatched. Each side is an optional way of doing the face. I simply must choose between them. (Those who know me would chime in saying just how difficult it is for me to make decisons! Don't ask how I picked my college. NO! I didn't flip a damned coin!) Heh, after choosing I've gotta actually make both halves look the same. Don't laugh, you try it. Sigh. S'looking pretty good so far. Once I bake it, I'll add gold paint to the whiskers and opalescent paint to the eyes. Then I'll cut and attach the wing fabric. Those pics are of the sculpture just before I chucked it in the oven. I'll getcha some pics of it baked and with the wing material attached. Damn, I always forget that the wings are one of the hardest parts of the sculpture to get right. By that time I had little patience and wanted to finish the piece. That impatience is why I decided against painting the whiskers, claws, and eyes. Had I thought about it, I would have added tendrils to the tail --- then I could paint the whiskers and tendrils gold, and the color wouldn't 'unbalance' the pure white statue. Feh. Anyway, as you'll see when I find some pictures, the baking gave the bugger a siamese look --- rather cool. Couldna donnit better if I had planned it. Happy!
The QuickTimeVR object movie is finished! View
the object movie. You
actually read all this. That's amazing. You deserve a pat on the back.
Go on, pat yourself one good whallop for me.
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IMAGES CONTAINED ON THIS WEBSITE ARE THE EXPRESSED PROPERTY OF THE ARTIST,
JILLIAN BORNAK, AND SHOULD NOT BE TAKEN OR USED WITHOUT HER PERMISSION.
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