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The tale of what Rune was doing when the rest of the group was dungeon-delving... In
Rune's homeland in the ruins of the tower there stayed a spirit. This
spirit would defend itself with frightening power should anyone approach
it. A group of adventurers, bent on helping those in need, approached
the ruins with thoughts of fighting the spirit and destroying the curse.
They tried to fight it but soon realized that it was only defending itself
and its book, not actively seeking their destruction. The cleric present
talked with it and learned that it desired to sleep the long sleep. The
oezurd cast a spell of summoning to find someone who could release the
spirit. The group sent their summons to Rune, "Master of the Tower of
the Black Fen, your prescence is urgently requested." Rune had to respond
to something so blantantly dealing with her old master and the tower.
She dug around in her bag for that one odd scroll of magic mouth that
she picked up from the dragon. She left a silver and gold gryphon (about
wolf-sized) sitting at the door of her room, which would say "Comrades,
there is urgent business for me to attend to in my homeland. If I do not
return within a week, I am dead; continue your quest, then. Please keep
this room empty; for, when I do arrive, I will be quite drained." This
done, she prayed to the air gods and teleported herself and Flynn, manually.
When she arrived, barely conscious and unfortunatly five feet off the ground, the group's oezurd recognized her as the current tower master. They waited until she woke (one day later), then explained that they were a group of adventurers who were looking for the tower master to release a certain spirit trapped in the tower. It was bound to guard a tome of magic and would let none save the tower master near it; it had almost killed their thief in doing its duty. Their cleric had been able to converse with it and understand its desire to rest and had sent the summons out to Rune, not knowing who she was. Curious, since she thought all the wards destroyed when the tower fell, Rune approached the apparition. The spirit was a segment of Rune's old mentor's mind that he set to guard this important tome. Eager to complete its tiresome task, the spirit drew Rune's mind into its own world and they conversed at length. Rune was overjoyed at being with her mentor (at least in part) once again but realized the spirit was weary and wished to leave. As the master of the tower, she released it from its service and claimed the grimorum. The group watching her saw her approach the spirit and the tome, lift both legs, and sit, indian-style mid-air. She stayed that way for nearly a day with Flynn either sleeping in her pack or pacing beneath her. She awoke from the trance in the late evening. The adventurers were most grateful to her for freeing the spirit and extremely curious about the tome. She explained that it was a series of spells dealing with conversing with several higher level elementals, something which wasn't the safest of spells to cast. Obviously not interested in keeping the tome (which is why she lied), the party bade her farewell and went off to seek a ghost that was haunting a local village. Flynn protested against any continued stay in the wet swamp, so Rune shouldered the new grimoire and teleported back to her inn room, hoping that her comrades obeyed her requests (which they should have---the whole adventure only took two days). When she arrived again and before she fell unconscious curled in a ball on the bed, she changed the gryphon-crier to say "Please leave me sleep undisturbed. I will explain when I wake."
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